2500 Pts - Dwarfs Army Kovadlina univerzazl

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Warriors 38 3 4 3 3/5 4 1 2 1 9 5+ In 395.0
Great Weapon; +2S, Always Strikes Last, Two-handed; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Quarrellers 20 3 4 3 3 4 1 2 1 9 6+ In 235.0
Crossbow; 30", S4, Move or Fire; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Hammerers 33 3 5 3 4/6 4 1 2 1 9 5+ In 488.0
Stubborn; Immune to Fear and Terror with Dwarf Lord or in Royal Clan; Great Weapon; +2S, Always Strikes Last, Two-handed; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Runic Banner Rune of Slowness; Any foes charging the unit subtract D6" from the charge range. The charging unit works out its charge range normally, and then the Dwarf player rolls a D6 and subtracts the score from the range. [50.0]
  Gate Keeper 1 3 5 3 4/6 4 1 2 2 9 5+ In [12.0]
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Miners 19 3 4 3 3/5 4 1 2 1 9 5+ In 270.0
Great Weapon; +2S, Always Strikes Last, Two-handed; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Underground Advance
  Prospector 1 3 4 3 3/6 4 1 2 2 9 5+ In [35.0]
Steamdrill; +3S. Two-handed. Strikes last even when charging. Reroll arrival dice.
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Grudge Thrower 1 /2 7 3 Wm 155.0
Stubborn; Range 12-60", 3" Template, S3 hits (S9 under hole) with armour save, D6 Wo for St9 hit only.
  Engineering Runes Rune of Accuracy; May re-roll scatter die.; Rune of Penetrating (x2); +1 Str [75.0]
  Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
  Stone Thrower Misfire Table 1. Destroyed, 2-3. Disabled (no firing this turn or next AND you lose 1 crewman), 4-6. May not shoot this turn. -
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Grudge Thrower 1 /1 7 3 Wm 135.0
Stubborn; Range 12-60", 3" Template, S3 hits (S9 under hole) with armour save, D6 Wo for St9 hit only.
  Engineering Runes Rune of Accuracy; May re-roll scatter die.; Rune of Burning; Flaming Attacks special rule; Rune of Penetrating; +1 Str [55.0]
  Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
  Stone Thrower Misfire Table 1. Destroyed, 2-3. Disabled (no firing this turn or next AND you lose 1 crewman), 4-6. May not shoot this turn. -
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Organ Gun 1 7 3 Wm 120.0
Stubborn; Range 24"; Roll Artillery dice (may reroll if it did not misfire) to determine # of S5 armour piercing hits; If a misfire results on the second roll it simply fails to fire.; Misfire Chart
  Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
  Misfire Chart 1-2. Destroyed; 3-4 Malfunction (No fire this or next turn); 5-6 Cannot fire that turn. -
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Master Engineer 1 3 4 5 4/6 4 2 2 2 9 4+ In 109.0
Artillery Master: A Master Engineer within 3" of a war machine is allowed to take a "Look Out Sir!". In addition one war machine within 3" recieves one of the following: Bolt Thrower may use his BS, Grudge Thrower may re-roll 1st Artillery dice, A Cannon can re-roll the first artillery dice used; Pick one warmachine at start of game: counts as being in hard cover & defended obstacle; Great Weapon; +2S, Always Strikes Last, Two-handed; Dwarf Handgun; 24", S4 hit, -2 Ar Sv,+1 to hit; Move OR Fire; Gromril Armour
  Runic Armour Rune of Shielding; 2+ Ward Save vs. missiles [25.0]
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Thane 1 3 6 4 4 5 2 3 3 9 1+ In 155.0
Gromril Armour; Battle Standard; Units w/in 12" may re-roll Leadership tests
  Runic Armour Master Rune of Gromril; 1+ Armour Save; Rune of Preservation; Immune to Killing Blow, Heroic Killing Blow, and Poisoned Attacks special rules.; Rune of Resistance; Allows re-rolled armour saves. [65.0]
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Runelord 1 3 6 4 4 5 3 3 2 9 3+ 3 In 438.0
Anvil of Doom; 4+ Ward Save against missiles and 6+ Ward against CC attacks. ; General; Units within 12" may use General's Leadership, 18" if he has the Large Target special rule.; Gromril Armour; Shield
  Runic Talisman Master Rune of Balance; Takes one power die from opponent and adds to dispel pool.; Rune of Spellbreaking (x2); Dwarven Dispel Scroll - one use only. [100.0]
  Runic Weapon Rune of Fire; Flaming Attacks [5.0]
  Runic Armour Rune of Preservation; Immune to Killing Blow, Heroic Killing Blow, and Poisoned Attacks special rules. [15.0]
  Anvil of Doom 1 10 5* 6/4+ Wm [175.0]
Unbreakable; Adds one dispel dice to the pool; War Machine which cannot be moved; Runelord becomes part of crew; Use best armour and ward available to any surviving crew. Remove one guard for 1st wound, second guard for second would, remove Anvil and Runelord for 5th wound. Crew recieve 4+ ward against ranged attacks and 6+ against CC attacks.
    #Rune of Oath & Honour One non-Gyrocopter Dwarf unit that didnīt rally this turn may move/march/charge; Ancient Power affects D3 Dwarf units. [0.0]
    #Rune of Hearth & Hold Until your next Shooting phase, all Dwarf units may reroll Fear and Terror tests; Ancient Power also makes all friendly units immune to fear and terror. [0.0]
    #Rune of Wrath & Ruin Any unit on table takes D6 magical S4 hits; Ancient Power affects D3 units each taking 2D6 magical St4 hits; Flyers targetted can't fly in the next turn, other units halve their Mv. [0.0]
    Anvil Guards 2 3 5 3 4 5 2 1 9 3+ 6/4+ [0.0]
Unbreakable; Gromril Armour; Shield
Total Army Cost: 2500.0 Pts.
Notes:
May march within 8 inches of enemies without LDR test, Any weapon with runes inscribed on it is considered a hand weapon. This means you cannot inscribe runes on a great weapon and benefit from the strength bonus normally granted by it - except of course if you use the Master Rune of Kragg the Grim.
Flee or pursue 2D6-1. Hate Orcs & Goblins of all types. Do not cast spells.Get +2 on dice rolls to dispell.

Additional Dispel Dice: 3
Additional Casting Dice: 0
Models in Army: 129


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Lord (<=25%) 1 n/a 438.0 187.0 17%
Hero (<=25%) 2 n/a 264.0 361.0 10%
Core (>=25%) 2 n/a 630.0 1870.0 25%
Special (<=50%) 4 n/a 1048.0 202.0 41%
Rare (<=25%) 1 n/a 120.0 505.0 4%
NoCore (N/A) 0 n/a 0.0 2500.0 0%
Magic Item Summary 8 n/a 390.0 n/a 15%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.